using Perfect.Marshal;
using System.Xml;

namespace editor
{
namespace cfg.map
{
[System.Serializable]
public abstract class Scenesign :   cfg.EditorReadWriter 
 {

    public cfg.map.Esigntype type ;
     public string icon  = "";
     public System.Collections.Generic.List<int> indexMapId  = new System.Collections.Generic.List<int>();
     


}
}
}
